Announcing syGlass v2.2.0

syGlass v2.2.0—our first release of 2025—is here. Featuring the introduction of voice commands, improvements to the narration playback experience including video-like seeking and embedded assessments, mask customization features, and checkout of licenses for offline use, we think it has a little something for everyone.

Here is the full changelog for this release. Haven’t received it yet? Reach out to us at info@syglass.io for an installer or free trial.


New Features

  • Voice commands

    • Options to rename narrations and masks via voice inside of VR

    • Press the Meta menu button on the left controller (or hold the menu button on SteamVR hardware) to trigger a voice command

      • Turn channels on and off, adjust visualization settings, and make changes to items in the “General” tab of the VR settings

  • Ability to check out syGlass license seats for offline use

    • Check out the license for a term of up to 1 year on a given PC

    • Generate an offline license file that can be transferred to a never-online PC

  • Support for creating syGlass projects from the following files:

    • A wider range of varieties of local OME-Zarr files

    • Tile-mode CZI files

  • Improvements to control of masks, in and out of VR

    • A new “Masks” menu in the 2D UI allows assigning names, groups, and custom colors to masks

    • The VR UI now displays the current masks name and custom color

    • “Next” and “previous” mask buttons are now present in the “Masks” tab of the ROI tool menu

  • New narration file format

    • Allows adjusting playback speed while preserving audio quality

    • Permits quick seeking through the narration, as you would a 2D video

  • Assessment creator, allowing creation of assessments for embedding into presentations

    • Create a bank of multiple choice and true/false questions

    • Combine the questions into assessments as needed

    • Embed assessments into presentations

  • Improvements to button labels drawn on Quest controllers


Optimizations & Bug Fixes

  • Optimizations to make better user of available RAM during high-resolution video renders

  • Improvements to quality and range of resolutions for 180- and 360-video renders

  • Fixes syncing of edits made to existing measurements during narration

  • Allows “Annotation Size Multiplier” setting to apply to tracing nodes

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